![]() Ironically enough these projects went bankrupt because they were too popular. Bare-metal hosting turned out to be expensive, and the number of the servers leased was growing exponentially as more and more gamers flooded in. ![]() The hosting and bandwidth seemed to be the only bottleneck. The membership fee was affordable enough where people would be able to rent games and the gaming system and it would be worth it. This allowed people to skip buying a gaming computer and avoid buying any games. A gamer leases a virtual machine hosted on a bare-metal server for an hour or two of exciting gaming. The concept was very simple yet brilliant. There have been projects that have offered Game as a Service, like Gaikal and OnLive. ![]() Surprisingly enough, the idea has been in the air for about a decade. It’s time to have a closer look at cloud gaming services. You’ve probably never heard of it, or if you have, you thought it was either too good to be true or too complicated to get into it any further. Cloud gaming or games-on-demand is going to become the new 2017 trend.
0 Comments
Leave a Reply. |